The Age of Shadow [ EDIT ]
This game has been retired! That means it's no longer being run.
Close to seven hundred years ago, Hathron, the first high-king of the elves, fell in combat taking down one of the great terrors of the north. For another two hundred years, Mathran, the only surviving son of Hathron, and his dwarven and men allies continued the fight against the dark forces of the north. Eventually, the forces of the Enemy were contained beyond the Eriathon Mountains. Great fortresses and watchtowers were built (or rebuilt) to keep watch upon the enemy.
For over five centuries the elves and their allies have kept watch upon the northern borders of their lands so that the enemy might be constrained. But now, it seems the Enemy is stirring. Beastlings, fellgrims and wildlings venture south, making raids on the lands of elves and men alike. Those raids are becoming more numerous and daring, stretching further south. Now, more elves march north yearly and the forges of the dwarves are rarely idle. Winters grow steadily longer and colder, and each year spring is even later in its coming. The roads have become prone to banditry and there are rumours of strange beasts roaming the woodlands.
The land is in need of heroes. Will you answer the call?
For over five centuries the elves and their allies have kept watch upon the northern borders of their lands so that the enemy might be constrained. But now, it seems the Enemy is stirring. Beastlings, fellgrims and wildlings venture south, making raids on the lands of elves and men alike. Those raids are becoming more numerous and daring, stretching further south. Now, more elves march north yearly and the forges of the dwarves are rarely idle. Winters grow steadily longer and colder, and each year spring is even later in its coming. The roads have become prone to banditry and there are rumours of strange beasts roaming the woodlands.
The land is in need of heroes. Will you answer the call?
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The Age of Shadows is based on the Open Quest ruleset. It is a classless system where you can build your character the way you want to without restrictive classes. Combat is deadly and players are encouraged to fight only if they're sure they can win as your characters have relatively few HP which a lucky hit could easily deplete. You can also suffer Major Wounds which could easily put an end to your adventuring career! If things go south in a fight, players are strongly encouraged to run away to live and fight another day, surrender, or use their Fate Points: a limited but potent resource.
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